A video without captions. A worksheet a screen reader cannot read. A learning app that stops working the moment the signal drops. A brilliant explanation in a language the learner does not speak.
These are design problems. For four days, they are your brief.
The AccessED challengeBuild a small, working tool that removes one specific barrier between a person and an opportunity to learn. Start with the learner’s circumstances, then choose the technology. Your prototype might help a teacher adapt a lesson, make practice possible on an old phone, turn complex material into clearer language, or bring an offline classroom resource to life.
Four doors into the challenge- Understand: translation, plain-language explanations, captions, and alternative ways to explore a concept.
- Interact: keyboard-friendly lessons, readable interfaces, audio alternatives, and adaptable learning experiences.
- Connect: offline activities, low-bandwidth resources, and tools designed for shared or older devices.
- Afford: open educational resources, reusable teaching materials, and easier discovery of free learning opportunities.
These are starting points, not separate prize tracks. Choose one barrier and show how your project makes a learning task possible or meaningfully easier.
Small prototype. Clear difference.You do not need to reinvent school. Show a believable before-and-after: who struggles with the current experience, what changes with your tool, and what still needs work. New builders, designers, educators, and experienced developers can all contribute. Any technology stack is welcome.
Work solo or with a team. This online event is for eligible students above the legal age of majority in their country of residence.
Make one door easier to open.Bring a problem you have noticed, a willingness to listen, and a prototype someone can actually try. Learning deserves more ways in.
Requirements
Create a working education-related prototype that improves access to learning. Explain the intended learner, the task they need to complete, and the barrier your project addresses. Build your event contribution during October 17–November 20, 2026; clearly identify any pre-existing foundation.
Your submission package- Project page: complete the Devpost page with a name, short pitch, and every contributing team member.
- The learning story: describe the problem, intended users, solution, tools, challenges, and what you learned. Include one concrete before-and-after example.
- Something to evaluate: provide a working demo link, downloadable build, or recorded walkthrough of core functionality. Add simple setup instructions and describe limitations.
- Visual evidence: add screenshots. A short 2–3 minute demo video is encouraged, but optional; if used, provide captions or a transcript where possible.
- Transparent credits: link source code or project files where possible, and disclose libraries, datasets, assets, AI assistance, and pre-existing work.
Use synthetic or permission-cleared examples. Do not submit private student records, real grades, November 22. Submit one final entry per project by November 20 at 5:00 PM Eastern Time.
Prizes
1st Place — AccessED Grand Prize
2nd Place — Open Doors Award
Honorary recognition for the second-ranked eligible project in the Devpost winners gallery. No cash or merchandise.
3rd Place — Learning Without Limits Award
Honorary recognition for the third-ranked eligible project in the Devpost winners gallery. No cash or merchandise.
AccessED Runners-Up
Honorary recognition for three distinct eligible projects ranked fourth through sixth overall. Each is listed as a runner-up in the Devpost winners gallery. No cash or merchandise.
Devpost Achievements
Submitting to this hackathon could earn you:
Judges
AccessEDnpo
AccessED Hacks Organizing Team
Judging Criteria
-
Barrier Removed
Does the project identify a specific obstacle to learning and show a credible improvement for the intended learner? Reward a clear before-and-after and thoughtful understanding of real constraints. Score 1–5; equal weight. -
Learning Value
Does the prototype help someone understand, practice, teach, or reach useful learning material? Assess educational relevance, clarity, and a concrete learning task rather than unsupported claims of better outcomes. Score 1–5; equal weight. -
Inclusive Experience
Does the design meet the intended learner’s needs through readable content, clear language, keyboard access, alternative formats, or low-bandwidth use? Assess relevant choices and honest testing evidence. Score 1–5; equal weight. -
Working Prototype & Explanation
Does the core learning task work? Assess functionality, thoughtful implementation, and a clear demo that explains event contributions, credits, and limitations. Technical complexity alone earns no bonus. Score 1–5; equal weight.
Questions? Email the hackathon manager
Invite others to compete
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
